Thursday, December 26, 2019

Essay Generation X - 1136 Words

Generation X When seeking information on differences, good and bad, between the Baby Boomers and Generation X, what better experts than my parents. After all they have done the 50s thru the 90s. They have seen the different trends and Im sure attempted to set a few of their own. As the conversation went on about the differences and similarities, we all became passionate about certain aspects of growing up. It started with the clothes, and then television and it got intense when we got to the music. We couldnt move off the music and onto the next comparisons, which would have been politics and then the effects television has had. Both of which are slightly mentioned in this paper but certainly not in the depth they deserve.†¦show more content†¦Music, obviously is not the defining moment of any generation, although, it is a powerful one. Each generation has to decide what road to take when it comes to being in sync with the rest of its generation. The decision to watc h a particular television show can put a person outside a circle of friends, the clothes or hairstyles can make or break an individual with peers, as well as what a person listens to when it comes to music. In deciding what television shows to watch s people are preparing themselves or should I say molding themselves to how they are going to appear in public. The hairstyle, what clothes to dress in, or as Savan said in her article, how a person will be exploited by the media. As I Love Lucy did in the 50s, Mod Squad did in the 60s, Mary Tyler Moore did in the 70s, Dallas did in the 80s and 90210 has done in the 90s. Television has the power to condition a persons mind and guides how, when and where he/she lives. Creative minds like Arron Spelling, who has entertained families for over 20 years with shows that as had an impact on at least two generations and continues to do so. His contributions are many with shows like Dynasty, Dallas, Hotel and 90210. Each of Spellings shows have been highly rated in its day and each one offers premium rates to grab a thirty second advertising spot during the show. Can anyone say that they were not mildly (Maasik andShow MoreRelatedThe Generation X And Generation Y916 Words   |  4 Pagesdistinguishes two generations, generation X and generation Y, they have varied on expectation of life. Additionally, the employer should realize to diversities of employee personality in the organization, which might contribute to making a conflict in teamwork such as having the different attitude, not understanding in other characteristics, confident of subconscious and so on. The generation X, who is composed of the parent of generation Y (born between 1965 and 1981), this generation has an optimisticRead MoreGenerational Differences: Generation X and Generation Y1220 Words   |  5 PagesThe hottest topic of conversation is between two generations is superiority. The Generation X argues that Generation Y is getting everything i n their plate without having to work for it. The millenials counter that by saying that technological know how is the need of the day and nobody survives bereft of that. This is what the older generations lacks and finds it difficult to cope with the times. Hence the millenials consider themselves better. But is this argument really valid? Are the criteriaRead MoreThe Generational Differences Between The Generation X And Generation Y1661 Words   |  7 Pagesdifferences between the Generation X (1961-1981) and Generation Y (1981-2001). After reviewing several articles and identifying the important information, it has been summed up in one paper. It includes, growing up in different eras and how they compare and contrast. As well as, what it was like to learn in those era’s, meaning mostly how has technology advanced our learning programs and teaching techniques. The reader will also find how it is to work with the different generations of people, more importantlyRead MoreA S hort Note On Generation X And The Workplace Essay1402 Words   |  6 PagesMillennials and Generation X in the Workplace Have you noticed the faces in your workplace getting younger before your eyes? You are not just imagining it! If the statistics being released on US demographics are accurate, millennials are slated to be the largest generation yet. This means that they will also make up the largest chunk of the labor pool for many years to come. Millennials, along with the smaller but significant Generation X, are replacing retiring baby boomers at an increasing paceRead MoreAnalysis Of The Silent Generation, Generation X, And The Millennials1435 Words   |  6 Pagesdifferent generations is to offer diversity in teaching styles in order to satisfy the different preferences. As of now, there are four generations that are in the workforce and those four generations are: The Silent Generation, Baby Boomers, Generation X, and the Millennials. This paper will examine the characteristics of these four generations, how their learning styles differ, and what to provide to each group in order for their le arning experience to be most rewarding. The Silent Generation was bornRead MoreGeneration X, By Megan Johnson And Larry Johnson Essay799 Words   |  4 Pagesï‚ § Generations, INC.: From Boomers to Linksters—Managing the Friction Between Generations at Work by Megan Johnson and Larry Johnson Chapter Four: Big Bird, Wayne’s World, and Home Alone: Signposts for Generation X Accordingly, occasionally known as the â€Å"Forgotten generation of all of the four generations,† Generation X continues to redefined that similar to the prior generations, Generation X has made and continues to make historic strives on society as well. First, Generation Xers redefined howRead MoreThe Gap Between Baby Boomers, Generation X, And Generation Y861 Words   |  4 PagesThe generation gap between Baby Boomers, generation X, and Generation Y is increasing within time which has caused them many issues at their work. With an age gap of almost 40 years between the oldest and youngest employee’s inside companies or firms, there are a vast range of perspectives, needs, and values. Baby Boomers were the first to be born between 1946 and 1964 and they represent 41 percent of the three groups. Then Generation X comes second with 16 percent, and they were born between 1956Read MoreEssay about New Learning Strategies for Generation X1630 Words   |  7 PagesNew Le arning Strategies for Generation X Generation X workers resent the labels that have been used to describe them: slackers, arrogant, disloyal, having short attention spans. In fact, these descriptions are less likely to reflect the behaviors of individuals in Generation X than the perceptions of managers who are not attuned to new ways of learning. This Digest investigates ways in which the learning characteristics of the young adults classified as Generation X reflect the need for the newRead MoreHow Should Ford Motor Company Market Differently to Generation Y, Generation X, and Baby Boomers?699 Words   |  3 PagesHow should Ford Motor company market differently to Generation Y, Generation X, and baby boomers? Each generation has its own characteristics, attitudes and lifestyle. Understanding their needs, wants and buying behaviors is essential to be able to connect with them. Efficient communication to convey the message will help gain their trust. Once gained, with their attention captivated, it will be easy to position the brand in their minds. Ford Motor Company should be prepared to serve peopleRead MoreLeadership Style And Behavior Among Baby Boomers, Generation X and Generation Y3788 Words   |  16 Pagesï » ¿LEADERSHIP STYLE AND BEHAVIOR AMONG BABY BOOMERS, GENERATION X AND GENERATION Y By Nortini I Table of Contents Page Introduction 2 1.0 Work Behavior Characteristic between Baby boomers, Generation X and Generation Y 1.1 Baby Boomers 3 1.2 Generation X 4 1.3 Generation Y 5 2.0 The Challenge 2.1 Characteristics of each generation 6 2.2 Perception of other generations 7 3.0 Leadership Styles for Different Generational

Tuesday, December 17, 2019

Reporting, Meetings And Timing Period - 1419 Words

REPORTING, MEETINGS TIMING PERIOD Project meetings are the most effective way of communication and distribute information among project stakeholders. Basically, it is an event which involves everyone who shares information or has any interest or influence in the execution of the project by discussing issues, accepting or rejecting any proposals and making group decisions to deliver the project faster and more efficient according to the planned baselines and expected outcomes. (Eric McConnell, 2010). Progress monthly reports: Within seven (7) calendar days after the end of every month a comprehensive project progress report shall be provided covering every significant aspect of the works. Progress Monthly Reports shall include: 1. Executive summary. 2. Safety statistics for the month illustrating safety related trends. 3. Any environmental incidents including details of incident, impact and corrective actions. 4. Summary of any potential and actual issues, including with respect to schedule, safety, environment, quality, cost, interfaces etc. And proposed remedial actions. 5. Narrative of major events and incidents. 6. Color photographs, showing progress in each significant area of work at site. 7. The works schedule updated to the month of reporting. 8. Where critical path activities are behind schedule a description of the actions taken or to be taken to ensure project completion date occurs by the time required. 9. Narrative on the most significant changes, additions,Show MoreRelatedEssay on Fraudulent Financial Reporting Schemes1289 Words   |  6 PagesFraudulent Financial Reporting Schemes Abstract Routine examinations, audits, or internal control procedures, do not reveal most accounting fraud. Only 20% is revealed by way of auditing, however whistle blowing accounts for most revealed accounting fraud. Financial statement fraud will usually occur in such schemes as: fictitious revenues, timing differences, concealed liabilities amp; expense, improper asset valuation, or asset/revenue overstatements (just to name a few), (Frempong, 2012)Read MoreSubsequent Events At The End Of The Accounting Period1574 Words   |  7 PagesEvents Subsequent events are events or transactions that occur after the balance sheet date, but before the financial statements are issued or available to be issued(FASB, 2009). Auditors must evaluate subsequent events at the end of the accounting period and discuss material items with the auditing team. There are two types of subsequent events, recognized and non-recognized(FASB, 2008). Recognized subsequent events are those that provide additional evidence about the conditions that existed on theRead MoreThe Security Exchange Commission Filed Charges Against Rite Aid1747 Words   |  7 Pagesits income and every quarter from May 1997 to May 1999.† (SEC Announces Fraud Charges Against Former Rite Aid Senior Management) they also alleged that there were related party transactions that were never reported as well as finance committee meetings had had the minutes fabricated by Grass. The Securities and Exchange Commission is looking to have several punishments placed on the executives . â€Å"The commission is seeking this disgorgement of annual bonuses and imposition of civil penalties againstRead MoreThe Value Of Cash Flow For The Financial Year 2015964 Words   |  4 Pagesmethods are reviewed, and adjusted if appropriate, at each financial year end. The company’s investment properties in Australia and properties held in joint venture entities are all subject to a semi-annual review to a fair market value every reporting period. The properties were independently valued made by external valuers or reviewed internally by the Property Review Committee and the directors of the company which shows that it is in accordance with the Accounting Standards on measurement afterRead MoreEssay about Purposes of Measuring and Reporting Systems for Companies1034 Words   |  5 Pages1. There are three key measuring and reporting systems for any company. Describe each of these and their purpose: Cash Flow Statement: A cash flow statement is a month by month statement of anticipated cash in against cash out. They assess the amount, timing and predictability of cash inflows and cash outflows and are used as the basis for budgeting and business planning. It provides a sharper picture of a companys ability to pay creditors and finance growth. Each section of the cash flow statementRead MoreThe Distribution Of Annual Net Income Scaled By The Market Value At The Beginning Of The Year1618 Words   |  7 Pagesdefines real earnings management (RM) to be the timing of investment or financial decisions with the direct intention of altering reported earnings or some subset of it. RM is a category of earnings management accomplished by changing the firms’ underlying operations, as opposed to changing accounting methods in reporting. Gunny (2005) focused on 4 major types of RM activities; decreasing discretionary RD expense, decreasing discretionary SGA expense, timing the sale of fixed assets to rep ort gains andRead MoreCase Report: Hms Pinafore1717 Words   |  7 Pagescostumes, advertising and any other service needed. Francis and his team will observe the exam period on mid December and also the Christmas holiday season as the University will be closed. Francis will have to make a network plan, identify the critical activities and execute the plan accordingly. From now on, we will meet with Francis and his team bi-weekly to follow-up the plan and ensure the timing and quality of the event. I. Process Elements /Table of Content Read MoreLong Distance Discount Services ( Ldds )1460 Words   |  6 Pagesethical accounting practices and having a strong corporate governance system in place. 2. Earnings Management (Q1A) Earnings management can be defined as the act of disclosing an earnings figure to stakeholders that has been reached after carefully timing certain economic events in order to have a positive influence on the reported figures (Degeorge et al 1999). 2.1 Motivations for Earnings Management Research has pointed out that managers choose to manage earnings due reasons such as capital marketRead MoreInvestigating The Auditor s Responsibility1731 Words   |  7 Pagesfraud that can act as a lead to the auditor in identifying fraud. Fraud is misappropriation and misuse of the company s assets, revenues and other resources. There are various types of fraud that can be committed with financial statements, including timing differences, fictitious revenues, concealed liabilities, improper disclosures, and improper asset valuation. These fraud schemes can be prevented and detected using a variety of audit techniques that are applied depending on the type of audit thatRead MoreA Brief Analysis Of The Real Earnings Management ( Rem ) And Off Balance Sheet Financing ( Obsf )2406 Words   |  10 PagesManagement (REM) and Off-balance Sheet Financing (OBSF) Real Earnings Management (REM) Real earnings management is defined as the real activities manipulation that diverges from the company’s regular operational practices with the primary purpose of meeting near-term earnings goal (Yijiang Zhao et al, 2012). REM is regarded as a short-sighted behaviour because it manipulates real activities, reducing companies’ long-term cash flow to increase short-run earnings (Roychowdhury, 2006). Thus, there is a

Monday, December 9, 2019

Candy Crush Saga free essay sample

Less than two years from its first release, Candy Crush Saga has become the first game that ranked as No. 1 on iOS, Android and Facebook at the same time. On Facebook alone, the Candy Crash Saga has 150 million active monthly users according to Facebook App Center. Players are so addicted to it that they have left their children stranded at school, abandoned housework and even injured themselves as they try to reach new levels of the game (Docketerman, 2013). The game was developed by King, a ten-year-old firm from Stockholm with studios in London and three other cities. Formerly known as King. This company thrives on developing mobile games for Facebook and mobile device users. King is founded by Apax Partners, Index Ventures and Klaus Hommels. All three of these organizations have provided King with a total of 50 million dollars to date. Since its first release on April 2012, Candy Crush has been installed 500 million times across Facebook, iOS and Android devices as of November 2013 (â€Å"Candy Crush Saga†, n. We will write a custom essay sample on Candy Crush Saga or any similar topic specifically for you Do Not WasteYour Time HIRE WRITER Only 13.90 / page d. ). The rules of Candy Crush are simple. Players move a variety of brightly colored sweets around a grid and line up at least three of the same sweet in a row or on a column. Every time a row or column is completed, the line explodes, making way for more sweets to drop in. More details on the game itself can be found in the â€Å"Key Success Factors† section. The mobile game industry is expected to grow at a compounded rate of 6. 7%, and the market value is forecasted to reach $86. 1 billion by 2016 according to Market researcher Newzoo (2013). One of the key drivers is the growing usage of the mobile devices. According to Gartner (October 2013), mobile phone shipments are projected to grow by 3. 7%, with a volume of more than 1. 8 billion units. Meanwhile, traditional PCs including desktops and notebooks are forecasted to decline by 11. 2% from 2102. Tablet shipments are expected to grow 53. 4% in 2013, with shipments reaching 184 million units. If this trend continues, game companies will invest less in PC-based games and more in mobile games. Given the limited development resources of game companies, the supply of mobile gaming would outweigh that of PC- based gaming and influence how PC-based games are designed. As a result, many few big game companies such as Zynga have developed a mobile first strategy. There are mainly three types of business models for mobile gaming. The first is a â€Å"freemium† business model, which involves free apps with in-app purchases. The other two models are paid apps with or without in-app purchases. A Distimo report (Schoger 2013) showed that the freemium model takes the lead in terms of revenue generation. The proportion of in-app purchase games increased from 77% to 92% in the Apple store and from 89% to 98% on Google Play. However, there are noticeable differences across countries. For example, in the App Store, paid apps occupy 4% of the market share in Unites States, while the same indicator is 1% in Japan. The mobile game developers should consider incorporating market-based strategies in order to maximize revenues in each one. Clearly, the in-app purchase games are the main source of revenue in the market, but the strategy with regards to the timing of the purchase is key to the success of Candy Crush. This will also be further discussed in the â€Å"Key Success Factors† section. Although King has been the top rank in the Apple Store and Google Play Store by generating revenues at a rate of 1-3 million dollars per day, the market share leaders in this industry are frequently leapfrogging one another in ranking. Many games are popular for a while, but then are quickly forgotten. Angry Birds, Draw Something and Temple Run were all once the most popular games but have been overshadowed by newer releases. Keeping the momentum of the Candy Crush Saga is a key challenge for King. This report will highlight in detail why Candy Crush has been so successful, as well as some recommendations to help it retain its top position in the mobile gaming industry. Key Success Factors We have identified four main contributors to Candy Crush’s success: the nature and design of the game, the company’s marketing strategy, the simplicity of payment, and its diversification. Nature and Design of the Game First of all, the game itself is very well designed and attractive. Every detail is well polished. The design of the game and the tutorial at the beginning makes it easy to start with for almost anyone. Its colorful theme makes it appealing to women, while the difficulty of the game makes it challenging for men. The game has a level cap, but very few people have played to the end. Furthermore, the developers are creating more levels on an ongoing basis. Every 10-15 levels are gathered as one â€Å"episode†. Each episode has a different theme, and starts and ends with a short scene to motivate users to go to the next chapter. There are many games of this kind in the market, but the unique aspect about Candy Crush’s design is the variety of its challenges. Each episode has a specific challenge such as eliminating all the shadow or knocking down all the chocolate. It is the little things that people at King added to this game’s technology that make it special and attractive to users. Difficulty is another aspect that King got right on the technology side. This game is seriously challenging. It is common to see people stuck at one level for days. As a result, there are blogs and forums on many websites where people discuss how to break each level. Videos of walkthrough are easy to find on YouTube. In spite of the difficulty, it is easy to recover from failure, preventing users from simply giving up. In addition, the sound effects and voices like â€Å"sweet† are encouraging and motivating to users. When the user feels good about him/herself, they are more likely to keep playing. These features are used to attract, and more importantly, retain more users. Marketing Strategy The second key contributor of Candy Crush’s success is its marketing strategy. Every player has five lives to start with. After you use up all the lives, there are two options. One is to wait 30 minutes for the system to recover one life automatically. In other words, the waiting time for full life is over two hours. The other way is to connect the game to your Facebook account and ask friends on Facebook to â€Å"give† you a life. Most people choose this option because it is usually quicker. Time is especially important if the user is in the mood of playing, knowing that they can pass the level if given another chance to try. As a result, Candy Crush essentially gets free advertisement on Facebook. If you have at least one friend who plays this game, then the â€Å"news† section on Facebook would show something like â€Å"your friend needs your help†. Curiosity drives people to find out what their friends are playing, thus they download the game and start playing as well. In the game, only so many levels are free to play. The number of free levels is just enough to attract people to continue playing but not too many that people would only play those free ones without going any further. To unlock a new episode, one will also need Facebook friends’ help. The app sends notifications to your contacts to unlock a new level for you, with your permission of course. Also, Candy Crush publishes your progress of the game for you on Facebook. It shows friends your progress, and allows you to check theirs. This not only creates awareness of the game among friends, but also creates a sense of competition. With this marketing strategy, Candy Crush has advertisement all over Facebook pages for free. King even brought Candy Crush to TV advertisement, making it is the first mobile game to promote on TV. In spite of there being no metric to indicate how much revenue is brought in due to TV advertisement (since the app is free to download), this certainly increases awareness of the game. This increase in number of downloads eventually translates to in-app purchases and more revenue. In-App Purchase System The third contributor to success is the in-app purchase system. As an alternative to asking for help from Facebook friends, you can also choose to pay to avoid all the hassle. It is usually $0. 99 to purchase a full set of five lives or to unlock a new episode. This purchase entirely eliminates the wait time. Moreover, there are some tools that can be purchased to help pass the game, usually at $1. 99. Certain levels are extremely difficulty. Without help of these tools, it is very difficult to advance beyond a certain point. This is intentionally priced such that a typical user does not think twice before purchasing. That being said, with so many opportunities for purchases, the money spent per user accumulates. This is how Candy Crush makes most of its revenue. Diversification Lastly, Candy Crush retains players by its availability on all kinds of platforms: PC, iPhone, iPad, and Android devices. Using one Facebook account, you can synchronize across all devices. The intent is to allow the user to play anywhere at any time, picking up right where he/she left off. You can continue playing on your iPhone where you left off on computer. As an added benefit to using Candy Crush on multiple platforms, lives do not sync across devices. Once you change platforms, you can continue playing with a full set of lives. That encourages cross-platform playing and users become more addicted because of the ease of availability. Multi-platform compatibility isn’t the only way that Candy Crush diversifies itself. Being free of violence and adult material allows it to be suitable for all ages. Furthermore, studies have shown that this makes Candy Crush more attractive to women than men. According to the games creators, King. com, women aged between 25 and 55 are the demographics that are most loyal to the game (Foster, 2013). The competitive aspect of the game is catered towards the male demographic as well. Alternatives King has created a profitable game in Candy Crush Saga. Any business that relies on technology needs to continue to innovate to remain a significant force in its industry. Candy Crush has performed well, but there still exists the possibility for improvement. As we have discovered, there are multiple possible areas of improvement. Continue current development efforts Games that have success are able to keep the users coming back, and enjoying themselves. Candy Crush has recently expanded its game, and started television advertising in Asia. We recommend that the makers of Candy Crush continue to their marketing campaign, as well as their efforts to further grow and develop the game. This appears to be low risk, although this option alone may not provide the innovation necessary to maintain relevance. King needs to do more than the status quo. Pursue advertising revenue By principle, Candy Crush has not included banner ads in the game. While users enjoy this, we see an opportunity of growth in this area. Now that Candy Crush has established itself as an addictive game that is popular  worldwide, this option becomes quite promising. Facebook increased its revenue by allowing advertisements while continuing to grow. Candy Crush users are already addicted, so we are not concerned about losing retention. Furthermore, King can use this opportunity to market its other games, recycling the benefit back into the company. The ideal method would be to utilize data from Facebook users to do targeted ads. It is likely that King already has this data due to links with Facebook and other sites. This has the potential to dramatically increase revenue. Another potential option is to partner with companies that make candy to generate profit from product placement in the game. The possible drawback of this option is that existing customers may be dissatisfied. This change could lead to complaints or people finding other ad-free games. Though Facebook continued to grow despite increasing advertisements, this does not mean Candy Crush will experience the same growth. Adjust the luck involved in the game Candy Crush levels start out fairly easy to complete. They get harder as you advance, but instead of increasing the skill required, it becomes more focused on luck. You can put a good combination together, and still fail. It is true that this encourages the user to purchase lives as they lose them more often, but some users may be deterred from the game if they feel that minimum skill is involved. Reducing the luck required in higher levels could reduce the churn and keep users invested longer, which would in turn increase monetization and popularity. The downside of doing this is again a potential loss of customers, old and new. Current customers enjoy being able to play a game that doesn’t require too much thought. There is a risk that increasing the skill in an effort to attract different customers could turn current users off. Capture new customers While we have acknowledged that Candy Crush does a good job diversifying its user base, again there exists a potential for improvement in this category. Candy Crush has done an excellent job at focusing on the 30-45 female market, while attracting others. There does exist some negative response to Candy Crush, citing that it â€Å"tricks† people into spending money once they are emotionally invested in the game. To combat this, and to continue to innovate, King should introduce new games that target different  demographics. These new games should require more strategy than Candy Crush, and be accompanied with in-depth storylines. Incorporating a story into new games is another effective way to keep the users engaged and enhance their overall experience. Furthermore, as mentioned in the previous section, the mobile gaming industry is very volatile in terms of which games are popular. Historically, games that become prevalent do not experience long-term popularity. Keeping that in mind, it would be foolish for King to invest too much in the Candy Crush game itself. Developing other games will allow King to prepare itself for the very realistic possibility that Candy Crush loses its edge in time. Making other games before the popularity is lost is crucial in order to harness the marketing capability of Candy Crush. Franchise the app Successful games in the past have created a market for non-digital products, such as angry birds stuffed animals. It appears that King wants to do this, as they have â€Å"recently inked a partnership deal to sell Candy Crush-branded socks† (Wortham, 2013). It is worthwhile to explore this type of branding and awareness. The risk of this approach is that it may not increase revenue as desired. Since this is not King’s specialty, it may produce an underwhelming product or be unsuccessful in marketing. Although Angry Birds appears to have been successful, this success may not be replicated by Candy Crush. There is a high cost involved, and this may be a sunk cost at the point they would realize it isn’t worth it. Penetrate to the Asian market Asia has the fastest growth of mobile app revenue. According to Distimo’s report, Asia has become a big force in the mobile game space, accounting 41% of the entire global revenue in December 2013. The North American market has shrined to 31%. The top three countries in mobile app revenue growth are South Korea, China and Japan (Schoger 2013). Candy crash only ranks No. 47 in China and No 17 in Japan as for the iPhone revenue generation. To capitalize the Candy Crush Sage game in the fast growing mobile game market, King need to make strategic efforts to penetrate the Asia market effectively. These efforts include partnering with local mobile providers and add local characteristics to the game. Analysis and Recommendation We explored the 6 alternatives according to 4 metrics. These metrics include: Potential Revenue, Cost, Risk Level, and Ease of Implementation. We ranked the options from 1-6, with 1 being the most favorable, versus 6 as the lease favorable for each factor. Our table is shown below. RecommendationPotential RevenueCostRisk LevelEase of ImplementationTotal Continue Current Development Efforts532111 Pursue Advertising Revenue414211 Adjust Luck625417 Capture New Customers153514 Franchise the App366621 Penetrate Asian Market241310 Our recommendation is for Candy Crush Saga to Penetrate the Asian market. After our analysis above, we determined that this is the best option going forward for King. It should also be noted that King could pursue many of these alternatives at once, as they could all result in sustainability and success. As discussed, there is room for further growth in this region. Conclusion Candy crush is one of the most successful mobile games of all time. As the only application to ever be leading the market ion iOS, Android, and Facebook at the same time, it has enjoyed great success through its design, marketing strategy, in-app purchase system, and diversification. Our challenge was to find an attractive course of action for a venture that is already so successful. Through the analysis of six recommendations, including the status quo, we determined that the best course of action is to further infiltrate the Asian market. We have also made it clear that many alternatives can be pursued at the same time, so there is no single clear-cut path for Candy Crush to pursue. Having seen the relatively short-lived success of other top-selling mobile apps in the past, King must seize this opportunity and maximize its profits while it can.

Monday, December 2, 2019

Job Shadowing Experience free essay sample

â€Å"How would you feel about taking out IVs from a dead man?† asked Nurse Sue. My instinct was to run. Should I really be scared? It shouldn’t be too bad. This could actually be pretty cool. I queasily walked into the room. Approaching the body, I touched his cold, harden leg. And then, my fear was replaced with compassion for what he and his family had endured. I took out the IVs as instructed by the nurse. This process filled me with accomplishment, knowing I contributed to his care, feeling proud of myself because I thought I couldn’t handle it. The day ended and Nurse Sue was sad to see me go. She told me, â€Å"Sarah, it was a pleasure working with you. You were excellent around the patients and I know you will be a great nurse someday.† This made me think. I never thought I would be this excited to grow up. We will write a custom essay sample on Job Shadowing Experience or any similar topic specifically for you Do Not WasteYour Time HIRE WRITER Only 13.90 / page I can’t wait for the day that I become†¦a nurse. Leaving the hospital that day I knew nursing was for me. I felt confident after finishing taking care of the dead man. It made me realize that if I could handle touching someone that wasn’t alive, I will have more courage in other uncomfortable situations.